Friday, June 7, 2013

Ax Uv mapping and Model is finally done

It might be because I am not skilled at mapping but this is the most irritating thing to do! Even though it's irritating I am getting the hang of it. It doesn't take that much long time for me to map a mesh anymore. The next thing i need to learn is to place the mapped UVs so that there are less unoccupied places on the... what do you call it? agh let's just call it a canvas.

Here is the Mapping



Some parts of UVs are on the same places for example the bolts and the back part of the ax.  I did this because I think it will save some space for much larger objects. 
The Stats


And the Model it Self

Originally the model was about a thousand faces or more but after I've deleted a lot of unnecessary edges and vertices I managed to take it down to less than five hundred, which is awesome :D

Now I'm done with the mapping I'm moving on to texturing, I hope everything goes well! :) 

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