Sunday, April 1, 2012

Curve Tutorial


if you have read my previous post the near future is now ^^ ok this is a tutorial on how to curve a mesh. i have never made a tutorial before, so if my instructions are kinda hard to follow please forgive me.

to start go into the small window to the right you can go in to the object modifiers (1) which is very useful where you can add a lot of properties but I use the curve, smooth, subdivide and mirror properties.

to curve a mesh you must have at least more than 3 vertices the more  vertices the curvier the object.After that  add a curve path(2) place it in the center and above the object you are going to curve, then add a curve modifier to the object in the objectmodifier window. (1) if you have done it right you should have something like in the second pic.

Now select the object and in the square thingy (3) put in NurbsPath. then select the curvepath and go into edit mode (Tab). select an individual point on the curvepath and move to curve. you can also make a new point by extruding, to make it more curvy and when you are done do not forget to push on the apply button (4). after pushing the apply button you can now delete the curvepath.

and there you have it a curvy mesh :)

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