Showing posts with label 3D Models. Show all posts
Showing posts with label 3D Models. Show all posts

Thursday, June 19, 2014

Junkyard home

I have been busy and alot has happend during the past month, I've graduated highschool, been to Dreamhack you know the usual stuff. This piece is located in a post apocalyptic industrial area where a lonesome individual is trying to make a home in a tough environment. I have experimented with some of the rendering options and I've used mental Rey on some of the images. The real purpose of making this was to train on making high poly objects that has the same theme. Rendering and using lights was also one of the main reasons on making this scene 


here you can see all the models in "broad daylight"





Monday, March 3, 2014

Creative Retreat

I was at my parents house this week end and I only had my laptop with me and here are some things that I made while I was there.
Just a random painting i made

A scaffolding thingy i made just for fun

Friday, February 28, 2014

Mannequins and other Updates

I've been practicing how to draw mannequins for a while now 
these are digitally made

While i was practicing I came up with a concept on paper and I have decided to make a 3d model just because I like how this particular one looks.



So here's the progress so far :


Don't worry I haven't forgotten the other project that I'm doing. As of right now it feels like there's alot of things that I need to do first because my school year is almost over.


Things that are still on the queue are:
The Starbound art
The Manananggal
And the game I am making my self

About the game I'm trying to make, at first I tried to make a game in Game Maker but after the GameJam I actually got interested about Unity and so I changed UDK and right now I'm making a game all by my self with a friend who helps me now and then. Actually my group made this last year. It doesn't feel right when I just remake the game in unity and then it's done, so what I'm going to do is to try to improve and also put in some 3D models in the game because last year we only made it in 2D.

Saturday, February 15, 2014

Valentine Flower


I'm a little late on the date but here's a fresh bouquet of flowers that i made specially for you

Saturday, January 4, 2014

Sapling Shooter Concept and Other Things


I've been really busy making a lot of projects for me to do because of my christmas vacation. The painting is a concept art for my own game. I am making it on Game Maker and it's going to be a small game not at all complicated. Other things on my project belt which are unfinished are:




A fanart for starbound

A Mananangal model

And an own original painting that i am working on

Friday, December 20, 2013

Merry Christmas!

Happy christmas everyone! My friends and i had some time to kill at our last day of school before the holiday break. We made this in one hour, give or take half an hour... less on take and more on give because you know, christmas ;)


Joel Zakrisson - present sack, elves, lightings and background
Sofia Peinert - reindeer
Leo Toivio - snow and sleigh
Me - santa, posing, elves

I'd like to thank my friends for doing this awesome mini-project with me

Monday, July 22, 2013

Ohhh My God it's a Sign!

wellp yes it is ^^ it's the fist mod that i have ever made, actually it's not true I tried to make a mod in fallout 3 with blender but yeah it did not go so well. I had no idea how to use Nifscope and the other programs that was needed to put my model in the game.

Anyways I made a model in the game called TUG which is awesome by the way, you should check it out ;) The game is in alpha and they will certainly add more content to it but as of now I just wanted to take the chance and make something in it before they put more stuff in the game.

In Game

UPDATE!!!

After i made the sign I actually made more stuff for TUG... Look! it's a camp ^^ They actually have a contest right now about making a mod in the game, it's nothing big the prize is just honor but still ^^

Saturday, July 6, 2013

Bump Mapping a Helmet

I needed a step up on the difficulty both on Uv mapping and texturing so I made a helmet another thing that I model very frequently :p Actually the Uv mapping of the helmet was not at all hard, the Eco sword that I made was actually harder to map. The added bump mapping means that there is more depth on the object, anyways I'm a little short for words right now so here's the helmet

This was the helmet before the division (smoothing)
After the smoothing





Here is a bonus plant ^_^

Saturday, June 29, 2013

The Living Sword

I am still going through the videos that i linked on in my previous post but I couldn't help my self I just wanted to try my Wacom again. I wanted to make a sword because I love modeling swords, it makes me feel like a blacksmith :p and on the plus side they are also easy to Uv map so I could jump into texturing imidiatly. There is a catch decided to make something different, somthing not done before, (after very quick search on google) a sword that is alive i might say... so i went for a... Plant sword.

I dont know why, but i did it because i can!! 



I'm not quite happy with the look of the blade but I had to do something so i chose a color combination that can never go wrong, black and red. 

Here comes the room for improvement part for me, let me explain. The thing is when Uv mapping one has to "cut" some edges to be able to make the mesh distinguishable and paintable on a flat area. That edge that has been "cut" are then separated to one end to the other and as a result are painted in different ways. There is an picture of this bellow.
That black line which runs along the flower is the edge that i cut and it along the handle too but it is almost unnoticeable because of the way the handle was painted.

First Textured Model

As you may know by now i got my hands on a Wacom drawing pad via my mom ( salamat mama!! :D ). Everything in photoshop is ten times way more easy to do, finally no more painting with a mouse ^_^ This is my first  model ever to have a texture that is completely done by yours truly.. moi :p and so without further adieu here it is:


Last but not her least: The Awesome Closeup


There is a nice video tutorial about how to make a treasure chest here. I didn't use this tutorial but now that I think of it, it would make everything much more easier to do

Ohh and by the way UV mapping is still a pain in the a** to do. It took me approximately three hours to finish the mapping and another three or maybe five to finnish the texturing as it turnes out i love texturing :D On another side note TIL (Today I Learned) that the abreviation of UV stands for Unified View

Monday, June 24, 2013

Coloseum and Stuff


I'm here in Norrköping staying with my pearents and all i have is this laptop that can barely play any games so i made some random stuff that took no time to make. The things that I made is a building with a smashed roof, a skelly concept and a Coloseum made out of simple objects. im planing on continuing the skelly concept and I'm looking at the skeleton model of Elderscrolls: Morrowind 
'




Monday, June 17, 2013

Shield

OMG its a shield it's so cute with its heatherieness hahhaha. nah but Made a shield with a simple UV-layout and by the way i still don't have a digital pad in case your wondering . I made the emblem my self tracing a picture on Google and adding effects on it other than that i haven't done anything much, it's because of a new game that i'm playing World Of Battles. The game is more like Rome Total War but with a fantasy twist to it. anyways i'm digressing there are the images if you haven't already looked at them


Sunday, June 16, 2013

New Gasmask

I had nothing else to do and i couldn't come up with a new thing to make so i decided to try to re-make the gas-mask that i made in Blender but in Maya instead. Right from the start I noticed that when i was playing/making models in blender it felt like i had more freedom to do what ever i like to the mesh and get the result that i wanted without exerting much so effort into it. Then again these are two different types of companies with different coders. One can always import the models you made into Maya so there's no problem :) I'm not sure if it works both ways though.

The way that I made these meshes was that i started out from a simple cube and extruded and moved some of the faces till I got the shape that i wanted to have. Now these models are very high poly and i did not pay any attention to how many there was the only thing that i focused on was to make the model look smooth. Now that you have waved through the wall of text you deserve to see the pictures :) and here they are:

Here is the blender Mask

Here is the one i made in Maya




Wednesday, June 12, 2013

TUG Ax Finished

I've finished the ax but I kinda cheated a bit with the texturing of the ax. The thing is I searched Google for the textures and overlaid them on my base color and from there I had the base detail the only thing that i needed to do was add all the fine detail.



I promise when I have a digital drawing pad I will make all my textures from scratch. :) 

Sunday, June 9, 2013

Ax Update

I have been working on the texturing of the ax, so far so good but it's harder to do withowt the proper tools i.e. I need a digital drawing pad. :( Sins i've got no money I will have to make due wit my mouse and buy the pad when i have the cash for it.

Enough with my complains here is the early early textureing of the ax


As I said it's supper early but the bace of the ax will be like that now the hard part is adding deatail. 
Hmmmm... I do have some saving on my bank. Not sure if I'll use bank money to buy the pad. 

Thursday, June 6, 2013

TUG Fan Model

Right now I am making a 3D fan model for the game TUG the concept is from another TUGplayer named (name and link). I am trying to make it as low poly as possible while keeping the detailed intact, like professionals do ;) anyways here is the work I have done so far.

The model that I am working on. The concept art (in the background) is made by Thisdrino


Making the handle was easy, I just had to make a cylinder and built it from that, the blade part on the other hand is more tricky I had to make the front blade from a square and the backside from a cylinder. After making the model I will make a UV mapping of the model and then move onto texturing it. 

Monday, June 3, 2013

A blast from the past

While rummaging about my old USBs i found my teams old project and some old 3D meshes that i have made. Surprisingly I have actually made a bad ass castle but did not finished it and a bamboo shoot with a small bump mapping on it





Also here are some videos that I made. One is from a school project about making a small city district and the other a small running animation i made during my time in blender.


City District

Running Animation


Edit: here are some more stuff I've uncovered from my files




Saturday, June 1, 2013

The Can

I did not know what to do today so i just tried to make a simple can and texture it. it turned out to be a pain in the ass but i eventually managed to unwrap the UV textures and apply a texture on it, It's not the most advanced texture but here it is :)

My next project in actually not going to be 3D. I just realised my bellow average skills on Photoshop so I am going to make a Fan art for TUG a game that I really hope that will make a huge susses.