I have news and it is grim, Grave Runner that is. This is going to be an update on my school project
A week ago we were making our game in jmonkey but with every progress we made there was always a brick wall stopping us. For example, our animations didn't work due to the fact that I made the animations in Maya and jmonkey can't or won't accept the fbx format but I solved that by using blender for animations and exporting it into a .xml file but it worked but when we tried it on our tablet it didn't work because the tablet can't run an xml file or it just crashes for reasons unknown to me.
Anyways long story short we changed development kit to unity and and everything is going good. Progress with Unity is so much faster that what it was in Jmonkey. But thats what I thought, I'm just the artist in the group but i have some experience with unity and how its coding works. The fact that our communications in the group is really low makes me wonder what the programmers are doing because I don't see any results on their part of the job. One of the programmer is complaining that unity is crap but then again he's always complaining that every development kit is crap.
But yeah I just feel that I need to get that out of my chest. Sorry about the rant, now on to the eye candy!
I've done a lot of texturing animating and other stuff like implementing all the models into unity and making prefabs (pre fabrication) and here's the result
The player is animated as well as the tree at the back.
This was just a quick set up in Unity and i did not have all the assets with me because i forgot to transfer them from the schools Pc to my USB but pretty much everything is there. Ohh the moon on the background is on a skybox so ive got that going for me.
Right now I am around 75% of all the assets that we need are done. All i need to do is to design a GUI and refine some other stuff
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