I've finally finished my Starbound fan art! I've been planing on finishing this for a while now but there was always something that gets in the way but now I had time on my creative retreat at my parents home so I was able to finish it.
So This basically started as a school project. I like making 3d models in my spare time and I would like to have a catalogue of what I have done so i can look back at them someday. This is where I will catalog all most of the 3D meshes/models i have done on Maya and some Blender too.
Friday, February 28, 2014
Mannequins and other Updates
I've been practicing how to draw mannequins for a while now
While i was practicing I came up with a concept on paper and I have decided to make a 3d model just because I like how this particular one looks.
Don't worry I haven't forgotten the other project that I'm doing. As of right now it feels like there's alot of things that I need to do first because my school year is almost over.
Things that are still on the queue are:
The Starbound art
The Manananggal
And the game I am making my self
The Starbound art
The Manananggal
And the game I am making my self
About the game I'm trying to make, at first I tried to make a game in Game Maker but after the GameJam I actually got interested about Unity and so I changed UDK and right now I'm making a game all by my self with a friend who helps me now and then. Actually my group made this last year. It doesn't feel right when I just remake the game in unity and then it's done, so what I'm going to do is to try to improve and also put in some 3D models in the game because last year we only made it in 2D.
24 Hour Home Jam: Trashed Shaft
It was definitely time for another game jam but this time it's just with my friends! It was our third (a first for Takano) game jam but it was a first for me because i was hosting the Jam at my place so i felt like i had to prepare something like a theme of some kind, like they do in Global Game Jams. I had no idea what the theme would be so i asked the people in Twitter for some help. I got a lot of good responses and there was one person who linked us a video game name generator so we used that to decide for us about what game's theme would be.
A lot of ideas came up when deciding on how the game would be like. We had the concept of that it would be a player vs player game and that the players would kill each other by jumping on top of the other one -Mario style- until the player is so small that he/she would disappear entirely.
It was just a normal work day for our busy worker but suddenly she hears a strange noise on top of the elevator so she decides to check it out She finds out that there is a hobo living above the elevator! she tells the hobo that he is not allowed to live on top of the elevator but the hobo ignores her so she decides to take things into her own hands and tries evict the hobo from the elevator. The hobo has nowhere else to go so he is determined to stay. What will happen? play the game and see who wins!
Leo was the programmer and SFX guy
Takano was the music composer
Joels was the 3D artist
I was the Character artist and the helper of Leo (sometimes) :) when he had some minor programming problems
After i had finished working with the characters I started working on particle emitters and those were the fire on the barrel and the small yellow things that you see falling in game
The team on a bad camera (me, Takano, Leo & Joel)
The Concept
It was kind of unclear how we would chose a theme but we decided that the first thing that comes up on the generator would be our theme. The first thing that came up on the generator was of course Porn Orbital Station or something in that name and we can't have that! So we generated 5 or 6 names and we systematically crossed out the names that we did not like or that the name doesn't spark any ideas, and so we ended up with Claustrophobic Fencing Rangers.A lot of ideas came up when deciding on how the game would be like. We had the concept of that it would be a player vs player game and that the players would kill each other by jumping on top of the other one -Mario style- until the player is so small that he/she would disappear entirely.
The Story
All we know that it was going to be somewhere tight so an elevator was a perfect setting but inside an elevator was boring so we moved it to an elevator shaft instead. It was unclear when but somewhere down the line we unanimously agreed that there would be a hobo living in the elevator, and so a story was born!It was just a normal work day for our busy worker but suddenly she hears a strange noise on top of the elevator so she decides to check it out She finds out that there is a hobo living above the elevator! she tells the hobo that he is not allowed to live on top of the elevator but the hobo ignores her so she decides to take things into her own hands and tries evict the hobo from the elevator. The hobo has nowhere else to go so he is determined to stay. What will happen? play the game and see who wins!
The Execution
We now have a general concept of the game so we started working, but then we realized that the game was to complicated for the time frame that we have so we had to cut down on some features. The game that we have now is that the goal of the players is to push one another of a ledge by shoving the other player of the platform.Leo was the programmer and SFX guy
Takano was the music composer
Joels was the 3D artist
I was the Character artist and the helper of Leo (sometimes) :) when he had some minor programming problems
My Contribution
I had no idea what I would do in the beginning because Takano was going to make the characters, Joel was going to do the background and other props and Leo was our programmer. I tried to help Leo with the programming but I still had no idea what to work on there plus i only have basic knowlage of the programming language so I wasn't much of a help there. Takano who was going to make the character had not installed Maya on his computer and is trying to download the student version and after 5h it was still downloading and nothing is happening. Given the short time frame that we had I took the liberty of making the characters while Takano was downloading Maya. So i finished the character completely rigged and animated while Takano was still stuck on downloading Maya. Takano gave up and started working on the music instead.After i had finished working with the characters I started working on particle emitters and those were the fire on the barrel and the small yellow things that you see falling in game
My Hobo character which looks much like Santa!
The Result
I did not get much sleep only three hours in total. Even though it was my house i slept on the floor... on a fluffy purple carpet and it was good. I was afraid if i slept in my bed i would not wake early plus I had to keep the game jam spirit alive! which means no comfortable bed to sleep on. Everything about that game jam was pure awesomeness! I still cant believe that we were able to make a finished and playable prototype in just 24 hours
Here's the download link if you are interested in playing it
Saturday, February 22, 2014
Grimm news
I have news and it is grim, Grave Runner that is. This is going to be an update on my school project
A week ago we were making our game in jmonkey but with every progress we made there was always a brick wall stopping us. For example, our animations didn't work due to the fact that I made the animations in Maya and jmonkey can't or won't accept the fbx format but I solved that by using blender for animations and exporting it into a .xml file but it worked but when we tried it on our tablet it didn't work because the tablet can't run an xml file or it just crashes for reasons unknown to me.
Anyways long story short we changed development kit to unity and and everything is going good. Progress with Unity is so much faster that what it was in Jmonkey. But thats what I thought, I'm just the artist in the group but i have some experience with unity and how its coding works. The fact that our communications in the group is really low makes me wonder what the programmers are doing because I don't see any results on their part of the job. One of the programmer is complaining that unity is crap but then again he's always complaining that every development kit is crap.
But yeah I just feel that I need to get that out of my chest. Sorry about the rant, now on to the eye candy!
I've done a lot of texturing animating and other stuff like implementing all the models into unity and making prefabs (pre fabrication) and here's the result
The player is animated as well as the tree at the back.
This was just a quick set up in Unity and i did not have all the assets with me because i forgot to transfer them from the schools Pc to my USB but pretty much everything is there. Ohh the moon on the background is on a skybox so ive got that going for me.
Right now I am around 75% of all the assets that we need are done. All i need to do is to design a GUI and refine some other stuff
Saturday, February 15, 2014
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