And that's why i haven't have the time to post for a long time. Homework and many stressful days has gone by since school has started again. But the good thing in my school is that I am going to make a game in one of my courses. Naturally I am chosen as the designated 3d modeller, texturer and eventually animater.
Having this project will give me a clear set of goals on what to do and make. Also this forces me to go into areas of 3d modeling that I am not particularly familiar of, such as animation, rigging and rendering. Even now I continue to learn about modelling.
Remember this; I'm not just saying it to you I'm also saying it to my future me incase I forget:
I solved the problem when scaling an edge loop in a special duplicated object. It is as simple as moving the pivot to the center of the body and viola! No more overlapping mirrors when scaling.
When you are done with an object try the 'merge vertices' option It makes duplicate special ten times easier to finalize it also gets rid of all unnecessary/duplicated faces.
I don't know how I have missed bit there is apparently a coordinate modifier where you can individually edit the coordinates of each vertex. It's the top left of the main window hiding somewhere in there
I'm really looking forward to learn everything that has to do with modeling... I just need time. Anyways. I've done alot of models during this past month and hopfully all of them are going in the game.
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