I needed a step up on the difficulty both on Uv mapping and texturing so I made a helmet another thing that I model very frequently :p Actually the Uv mapping of the helmet was not at all hard, the Eco sword that I made was actually harder to map. The added bump mapping means that there is more depth on the object, anyways I'm a little short for words right now so here's the helmet
This was the helmet before the division (smoothing)
After the smoothing
Here is a bonus plant ^_^
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