Thursday, June 19, 2014

Junkyard home

I have been busy and alot has happend during the past month, I've graduated highschool, been to Dreamhack you know the usual stuff. This piece is located in a post apocalyptic industrial area where a lonesome individual is trying to make a home in a tough environment. I have experimented with some of the rendering options and I've used mental Rey on some of the images. The real purpose of making this was to train on making high poly objects that has the same theme. Rendering and using lights was also one of the main reasons on making this scene 


here you can see all the models in "broad daylight"